--General Information------------------------------------------------

Title		:Open_Victory
Filename	:Open_Victory.zip
Author		:Opsig
Email   	:the_opsig@hotmail.com
Website 	:N/A

--Credits and Thanks-------------------------------------------------

Thanks to the Shai-Hulud 1.2.1 Editor, to it's authoer, Samah, and to
Domination 0.23, where I started this map, in the early form of the
Aggressive_Victory *.dmp map.

--Additional Info: READ THIS!----------------------------------------

This map uses the BLOXXMAS tileset, and requires the Shai-Hulud 'Map
Activator' to install into Dune 2000, since it is in *.SH2 format.

IF YOU ARE RUNNING THIS MAP IN MULTIPLAYER MODE, I DOUBT IF IT WILL
SHOW THE MAP CORRECTLY UNLESS YOU TRICK THE GAME INTO THINKING THAT
THE DEFAULT BLOXBGBS TILESET IS RUNNING.

I USE SIMPLE DOS BATCH FILES TO DO THIS.  THEY ARE IN THE 'TILESET_
SUBSTITUION.ZIP' FILE, WHICH IS WITHIN THE 'AGGRESSIVE_VICTORY' ZIP FILE.

(SOMEDAY SOON I HOPE TO WRITE A VISUAL BASIC PROGRAM TO DO THIS INSTEAD,
BUT THAT ISN'T EVEN STARTED YET.  THESE BATCH FILES WILL HAVE TO DO UNTIL
THEN.)

FIRST RUN 'SAVEFILE.BAT'.  THIS COPIES THE VARIOUS 8-BIT AND 16-BIT 
TILESETS INTO BACKUP TILESETS WITH THE *.B8 AND *.B16 FILENAME EXTENSION,
RATHER THAN THE DEFAULT *.R8 AND *.R16 FILENAME EXTENSIONs.  THIS ALSO
COPIES BOTH THE 'BLOXBGBS.R8' AND THE 'BLOXBGBS.R16' FILES INTO A 
'HOLDING.R8' FILE AND A 'HOLDING.R16' FILE, AS FURTHER BACKUP.

NEXT, RUN YOU WILL NEED TO RUN THE 'BLOXXMAS.BAT' FILE FROM A DOS PROMPT.

YOU WILL ALSO NEED TO SELECT 8-BIT PLAY, SINCE IT SEEMS THAT THERE IS
NO BLOXXMAS 16-BIT TILESET.

WHEN YOU ARE DONE, RUN 'BLOXBGBS.BAT', AND IT WILL COPY THE 'BLOXBGBS.B16'
FILE TO 'BLOXBGBS.R16', AND IT WILL COPY THE 'BLOXBGBS.B8' FILE TO
'BLOXBGBS.R8'.  WHEN THIS IS DONE, YOU CAN AGAIN REVERT TO 16-BIT GAMEPLAY.

ALSO INCLUDED IN THE AGGRESSIVE_VICTORY.ZIP FILE ARE BATCH FILES FOR
SUBSTITUTING EACH OF THE OTHER TILESETS, FOR MULTIPLAYER MODE GAMEPLAY.

----------------------------| SPECIAL NOTE |----------------------------

IF YOU HAVE INSTALLED DUNE2OOO IN A FOLDER OTHER THAN THE DEFAULT FOLDER
OF 'C:\WESTWOOD\DUNE2000', YOU WILL NEED TO MANUALLY EDIT EACH BATCH FILE
SO THE CORRECT FOLDER IS SHOWN FOR YOUR COMPUTER'S INSTALLATION.

--Comments on This Map--------------------------------------------------


This is still another re-do on the basic Aggressive Victory map.

This is due to a request by Falconius to modify it so it can easily be 
played by 8 players, but not force alliances.

So, the bridges are now replaced by breaks in the rock (since the bridges
weren't operating right for mobile units), and new dividers are now added
at  each of the cardinal directions, also with openings for movement.  
This makes 8 separate rocks, all of which should play more or less equally.

Also, you will find that there are buildable rock areas up against a whole
lot of cliff openings to sand areas.  This doesn't represent a series of 
errors in the map, but instead an intentional change.

After all, if on Earth there are earthmovers to grade up to a cliff face, 
wouldn't they also exist on Dune?

And, as on Earth, using such earthmovers (Dunemovers?) means that as the 
dirt is pushed from the plateau top over the cliff faces, there is a flat 
area that is buildable, and which partially obscures the cliff face.  
The amount to which this dirt is pushed over the cliff face determines 
whether mobile units can cross over what *** was *** an area that couldn't 
be crossed.

So, at each dirt opening to sand areas, you can now build walls right up 
next to that opening, rather than being forced to build long walls running 
along the cliff face -- a situation which I consider a waste of resources, 
a waste of time, and an unwanted and unreasonable "error" in the logic of 
the tilesets.  Until a tileset editor is developed, this is the "best 
available solution" to this kind of problem.

Good luck!

     -- Opsig
     -- October 6, 2000 

--Map Information----------------------------------------------------

Description	: Open_Victory
Version  	: 1.5
Date    	: October 6, 2000
Players 	: Max 8
Size		: 128x128
Time Taken	: 5 hours
Editor used	: Shai-Hulud 1.2.1

--Map Instructions---------------------------------------------------

Unzip the files in this archive into a folder of your choice.
Then run Domination Activator to install it into Dune 2000.

If you are running in Multiplayer mode, run the BLOXXMAS.BAT before you
run this map within the game (see the notes above).

Then, if you are in Multiplayer mode, run the BLOXBGBS.BAT after you run
this map, and you will be restored to normal BLOXBGBS-tileset operation.
Please see the notes above.

--Copyright-Permissions----------------------------------------------

You MUST NOT distribute this map UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS! If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!

This MAP may be distributed ONLY over the Internet. You are NOT 
authorized to put this MAP on any CD or distribute it in any way 
without my permission.

----------------------------| SPECIAL NOTE |----------------------------

The author assumes no resonsibility whatsoever for the operation of these
files.  If you choose to use them, you assume all responsibilty for 
any consequences.

If you are in any doubt, don't use them.

It's your life, you alone are responsible for it.
